Tuesday, October 21, 2014

2015 Team List

Here's a list of what I've used at events in the 2015 season thus far:

Spokane, Washington Premier Challenge (9/20/2014)
2-1 Swiss, 2nd Place (32 CP)





Spokane, Washington Premier Challenge (9/21/2014)
3-0 Swiss, 1st Place (40 CP)






Auburn, Washington Premier Challenge (9/22/2014)
3-2 Swiss, 3-0 Top Cut series, 9-2 Overall, 1st Place (40 CP)





Tacoma, Washington Premier Challenge (9/25/2014)
3-1 Swiss, 2-0 Top Cut series, 7-2 Overall, 1st Place (40 CP)





Fort Wayne, Indiana Regional (10/19/2014)
5-3 Swiss, 50th Place (20 CP)



So right now, here's what my CP looks like:

Premier Challenges (BFL of 5):
1: 40 Points 
2: 40 Points
3: 40 Points
4: 32 Points
5: --
Total: 152 / 200 points

Regionals (BFL of 3)
1: 20 Points
2: --
3: --
Total: 20 / 360 points

172 Championship Points

Monday, October 13, 2014

The Art of Choosing a Regional Team

"What's the play at regionals?"

I've gotten this question way more times than I wish to answer it, but I truly have never really had an answer for anyone. If you read my last post, it should be pretty apparent that even I didn't know how the heck I won one regional, let alone four, over the past three years, nor did I know why I brought the teams I did. It bothered me- I wanted to figure out what I was doing and why I was so successful at doing whatever it was.

It's come to me little by little, and I'm still no expert on how to do this. There's no mathematical formula or sure-fire way of going into a huge tournament and coming out on top, but there's some things to keep in mind when preparing.

There are a lot of things that go into going deep at an event such as a regional. There are too many things to talk about in one blog post, and I'm sure a lot of them couldn't even be explained or quantified if I tried to understand and make sense of them. You can't really explain some of the luck that goes into the game to a T, and the same goes for a lot of the minor details that can swing a close game in a best-of-three series.

Something I do think is very important, especially during this 2014 format, is being able to choose the correct team to bring to the event. Now, you can bring the correct team, play like absolute garbage, and still do horribly. That's a facet of the game that I'd rather just assume, for the sake of this writeup, is something that you've already figured out well enough. Obviously no one is going to be able to play flawlessly all day, but there are certain risks a good player should be correctly analyzing and either taking or mitigating and not having to think twice about. The players who consistently do well at tournaments are typically players who have this part of the game nailed down- they will never end up "handing you a match". You have to earn your wins versus these players by making some excellent plays and trading blows in between. The rest of this writeup is assuming the player is not going to have a habit of making these mistakes (we all make embarrassing mistakes from time to time, but I don't know how to explain that I don't care about this part of the game in relation to the team selection. It's irrelevant to what I'm about to go on about as far the point stands.)

Most of the time before a regional, you can observe what the metagame has shifted to. It's relatively easy to see what the majority of the top players are going to be using. However, while preparing, most players often fall in love with a certain team or concept that they've been working on for the last month or so. They then (usually a week or two before an event) realize that there is a better way to approach the metagame that's much less comfortable for them, but typically wins just as much because it has a more direct counter to more teams being used. (Sidenote: anyone with one month of practice with a team is going to understand tendencies, strengths, and weaknesses of that team way better than using a team for two or three days- there are some flaws that practice can only cure, comfort and "muscle memory" is one of those for most of us in the community who aren't literal geniuses.)

So you have two choices: you either stick to your guns or you disarm the opponents. You can usually reasonably do both pretty well and both teams will have certain comfort zones in them and certain meta-calls in them naturally, but typically one team (we'll call this team A) is directly in your comfort zone and has a few key weaknesses while the other team (which we'll call team B) has much less of a comforting feel but has less overall weaknesses and more good matchups. If your team magically falls into a comfort-zone meta-call, well, good job, you're extremely fortunate and you should be all set. Typically this doesn't happen though, and typically you have a decision to make on a team. But which is the correct one?

Well, there isn't a set method to make the correct choice. This is something you have to analyze and choose for your own situation, and it varies from person to person and from metagame to metagame. Each situation is different, and there is usually a right or a wrong choice, but there are so many factors that go into that choice that it's hard to make a really good "guide" for this. But some questions you can ask yourself to help you make the right choice:

  • What is the single most-used Pokemon in the format right now? Do you have a positive or at least above-neutral matchup against it and the typical teams it's on with Team A? 
  • What are the top 5 most-used Pokemon in the format right now? Do you have at least two ways to very effectively deal with each of them on your team? Do any of them give you major issues? Do any of their known combinations give you any issues?
  • Are there any major archetypes in the format that could give Team A serious issues? Do you have any way at all to gunsling a win if you pull one of these matchups? How likely are these matchups? Are they worth worrying about?
  • In a vacuum, can you win over 50% of your matches against the majority of teams the top players are using? Do you have a plan for best-of-three given that you don't know their items, just their six Pokemon?
  • Based on what you answered about the metagame (not in relation to your team), what do you think the natural counters to the metagame are going to be from people not currently set on a team yet? Do these natural counters end up giving Team A a hard time? 
  • Do you think your Team B is going to be able to efficiently deal with all of the threats in the metagame? Will the holes this team covers up and the positive matchups it creates be enough to offset the potential extra time you'll spend on moves / slightly increased risk of timing out or not being able to make plays you want to?
  • Do you think Team B will be able to stand a chance against other Team Bs based on what you think other people may end up using as a reactive team? This is much less important, but worth taking a quick look at.

I made some Tweets today about the counter-teaming side of things. I guess I sounded like I didn't believe that being "original" was effective. I didn't mean that at all- it can be, and people are more comfortable with concepts that they have had time to develop without the metagame in sight are not wrong for using them. I've done the same before (Jellicent team at Fort Wayne 2013, Top/Moth/Mamo/Volc/Zapdos/Amoonguss at Madison 2013) and have had success. It's just that sometimes, there's a metagame call so obvious that it's silly to not try your Team B because seemingly everyone and their mother has resorted to using one specific archetype, and Team A definitely isn't going to be able to give you as many chances to win versus that archetype as Team B is. It varies from case to case as noted above, but I think Houston regionals today were a very good example of both cases showing up and someone's Team B having the tools to pull off the win.

What's the example? Here:

1st Place - Cedric Bernier (Talon)
Charizard-Y / Mawile / Tyranitar / Ludicolo / Garchomp / Salamence

2nd Place - Collin Heier (TheBattleRoom)
Mawile / Gothitelle / Ludicolo / Hydreigon / Zapdos / Politoed

3rd Place - Lee Camacho
Kangaskhan / Lucario / Kingdra / Politoed / Gardevoir / Talonflame

4th Place - Aaron Zheng (Cybertron)
Mawile / Gothitelle / Ludicolo / Salamence / Rotom-H / Hariyama

Aaron and Collin ran what was working and what they were comfortable with, and it ended up paying huge dividends for them. Aaron used the exact same team from a week before, and it ended up being a great call here- either people had still not adjusted to beat Goth/Maw/Ludi/Rotom-H, or he had a much better idea on how to exploit his matchups because of his experience with his team (or maybe a bit of both). Either way, credit goes to him for putting his team out there and then sticking to his guns again. Same goes for Collin, an avid Hydreigon + Mawile + Trick Room fan, who probably had worried a bit that people would try to play a hard counter on that type of thing. Again, his experience with the team likely helped him pull out the extra game or two he needed to get to the finals. Aaron and Collin are excellent players regardless of what teams they bring, but their choices to stick with their respective Team As probably was in their favor due to how their team matched up to the metagame and how comfortable they were with it.

Not too much here to talk about on this topic with Lee's team as I don't know how he came up with it or what he was using, but I think that by looking at the six it makes sense that he was able to do well with Kangaskhan in a Mawile-heavy metagame.

If Cedric had to play Aaron in top four instead of Lee, I think based on his matchup he'd likely still be the champion anyways. He had what I think is one of the very best checks to Mawile / Gothitelle / Ludicolo in Charizard-Y / Ludicolo, and he had a way to take out both variants of rain, Kangaskhan-centered and Mawile-centered (Mawile + Tyranitar + Salamence and Charizard + Ludicolo + Tyranitar, respectively.) The team was one of the best meta checks I've seen in this format, and I think Cedric showed that he's more than capable of piloting such a team, knocking off Collin, who had an incredibly solid team, in the finals.


This doesn't necessarily imply that using Team B gives you the best chance to win regionals, but today, the meta call was the play, and Cedric made one heck of a meta call. He had answers to all other three opponents in the top four, and it's no surprise he came out on top based on the great matchups he had. Aaron and Collin showed that sticking to Team A and using your comfort zone and familiarity to your advantage as well as having a team that does do decently well in the metagame is still a really strong and consistent option, though.

So what's the play at regionals next weekend? I don't know, but hopefully this helped!

Wednesday, July 9, 2014

Stand Up and Take a Chance - Nationals Team Analysis

I figured I'd share the team I used at Nationals this weekend as it was actually kind of interesting. I ended up finishing 6-3 (53rd overall) and missing my worlds invite by 5CP when all was said and done. But even with how disappointing the actual result was, the team felt really solid and had some things on it worth looking into.

I decided I wanted to use the core of Hydreigon / Aegislash / Kangaskhan because it had a relatively good matchup versus most of the metagame. I liked Gyarados and Garchomp alongside those two for a while, but Gyarados ended up not dealing enough damage to fit with the core as Hydreigon was Haban and Garchomp wasn't really needed there, so I talked to Crow and he brought up a few good ideas, namely the Rotom-W and Machamp over those two. I liked the Rotom-W idea, but I didn't like how weak I was to Amoonguss + Pokemon and still wanted to have a check to Talonflame + Rain with that slot- will go into more detail when I get to its explanation. The Talonflame was added at the end to help deal with instant pressure and to soften up teams that were not particularly fond of the bird.

It was a little tough preparing for Nationals this time around as I planned to do most of my refining and finalizing on the Monday before, but a Derecho hit southeastern Wisconsin that night and knocked out our electricity for over 24 hours (I was staying with at my parents' house for the week). I was sort of in "well, might as well throw something on the table and see if it works mode" since I couldn't Skype or do anything at all except sit in my room in the dark and figure things out. Want to give a huge thanks to Crow and JiveTime for working on the team with me the night before I had to leave and to Lejn, Snake, Angel, Wolfe, and Gavin for letting me bounce ideas off of them / practice the week before. I wish I had a better run to show for the efforts people made to help, but rest assured it was very appreciated.

This was one of the three tournaments I felt good about how I did in this year, the other two being Houston and NorCal, so it was refreshing to get back to what I felt was playing solidly. Florida was also alright I guess, but I felt like I caught lightning in a bottle there. Even though I didn't make it to day two at Nationals, I'm pretty satisfied with how things went and I actually can say I learned a lot from this tournament.

The team:






Kangaskhan @ Kangaskhanite
Ability: Parental Bond
-Return
-Protect
-Sucker Punch
-Power-Up Punch

I've been using Kangaskhan on most of my teams this year, and I don't think I need to explain it at this point. I felt like it was a consistent call for Nationals and I felt like I knew how to play it relatively well. Some people just did it better than me when I played them (and by some people I mean Greyson and JiveTime), but if I made better plays I could usually lock the game. 


Hydreigon @ Haban Berry
Ability: Levitate
-Draco Meteor
-Fire Blast
-Dark Pulse
-Protect

Hydreigon and Aegislash work incredibly well together and provide flawless type synergy on top of being two very solid Pokemon, and I wanted something like this to build around to be able to be able to get my opponent to reveal what they brought rather quickly. It was something sort of new for me to play a bit more passively early, but I felt like I handled it alright, and Hydreigon helped me do so. Whenever I tested Specs or Scarf, I always wanted to switch moves or use Protect more than any other choice Pokemon I've used this year, so I wanted an item that was both effective and allowed me to use Protect. I was also not keen on Hydreigon because it was basically mutilated by Salamence, so I think the Haban alleviated that fear as well. I never used Fire Blast once all day and think it could have been Taunt, which would have come in handy in a game or two. 


Machamp "Tim Howard" @ Sitrus Berry 
Ability: Guts
-Close Combat
-Ice Punch
-Wide Guard
-Protect

Machamp was something that Crow brought up about three days before Nationals and something I had never run before prior to that. I saw exactly why he wanted it on the team, although it wasn't going to be brought in even half of my games. It was a tech for specific teams, mostly those heavily based around Tyranitar + Ice Punch-able Dragon + Rotom forme. Wide Guard was put on at the last minute over Knock Off because I feared Charizard Heat Wave and wanted a lock against Aerodactyl + Garchomp Rock Slide spam cheese as well as having an option for certain Rain teams. It seemed a little awkward with Protect, but it worked out alright. Guts was needed because I needed Machamp to give Rotom a hard time, and Close Combat did more damage to Rotom, especially with a Guts boost.


Rotom-W @ Safety Goggles
Ability: Levitate
-Hydro Pump
-Thunderbolt
-Thunder Wave
-Protect

Probably my favorite Pokemon on the team: the gogglewasher. I had a lot of issues dealing with Amoonguss + Azumarill/Tyranitar/Kanga without the Gyarados on the team, and slapping the goggles on this little guy helped that and more. I really do think Sitrus is a good item on it, but I had it on Machamp already, and Goggles were an absolute necessity here without running Taunt. There were a ridiculous amount of times where I saw a Rotom-W in the International Challenge when I ran Mega Tyranitar + Amoonguss where I realized how devastating a Rotom-W with Goggles would be. I also noticed this when I ran Azumarill + Amoonguss. 

I've run Thunder Wave over Will-o-Wisp on most of my Rotom formes recently, and I think it's a slightly better move for most teams. It really does depend on the setup of the team, but here I really needed it with Hydreigon, Kangaskhan, Aegislash, and Machamp all benefiting from paralyzed Pokemon.

I think this goggles Rotom was an excellent bo1 Pokemon and a decent bo3 Pokemon, and I'd consider running this again if my team needed what it provides.


Aegislash @ Weakness Policy
Ability: Stance Change
-Shadow Ball
-Flash Cannon
-Shadow Sneak
-King's Shield

This one was...weird. I don't know exactly how I feel about this Pokemon after the event for multiple reasons. First, it was a slightly faster Aegislash (Modest) with...Weakness Policy. The speed worked well with Thunder Wave, but it made a lot of things like Mawile, Wigglytuff, and Scrafty more awkward to deal with. If you theory it through with the rest of the team, it has a lot of glaring weaknesses but also a lot of huge benefits. I never was in a situation where Substitute would have won me a game all day, but I also was never in a situation where Weakness Policy won me a game. Shadow Sneak wasn't really handy all day, either. I'm still not sure how I felt about running this. Weakness Policy is a pretty good item on Aegi, but the rest of how this was run was just...weird. Most bittersweet mon I've ever run.


Talonflame @ Choice Band
Ability: Gale Wings
-Brave Bird
-Flare Blitz
-U-Turn
-Sleep Talk

Noticed the teams I was having a tough time with were mostly weak to Talonflame, so this ended up here. It was pretty good, nothing ridiculously awesome or anything but did its job and that's all I needed out of it. I think I preferred this over the bulkier RH supportish version I was testing for a long time here. 



Problems:
+
Talonflame + Kangaskhan was a big crapshoot for me, and I ended up losing one of them to Greyson in a game where we led the same two and made the same move pretty much.

Hydreigon was a little tough as well, especially Choiced sets. I had ways to check it, but I had to play very carefully.

Sub Aegislash was also something I had to play very carefully around. I ran into issues with it a few times during the day and was usually able to work around it, but it was a scary thing if it got a Substitute up.



I lost to the only Charizard-Y I faced. It didn't have a Venusaur next to it, but it was pretty scary with Aerodactyl, even though I had Wide Guard. I misrevealed Wide Guard and he Overheated the next turn, so there's that. It was tricky to play around at the very least.



I'm a bit disappointed at how the season ended for me, but it's my own fault I didn't go a little deeper in any other tournaments. I'm not upset at anyone except myself, and will learn from my shortcomings this year and work on learning as much as I can about the game in order to make a good run next year. I should be at the LCQ in Washington, DC to give it one more shot (but more importantly to hang out with everyone at worlds), but my focus Pokemon-wise is on next season. Thanks to everyone who worked with me through the year, I truly appreciate it. See you all at Worlds!

Saturday, June 14, 2014

Teams I've used at each live event I've been to since 2011

Wanted to compile this just to reminisce a bit.

2011


Regionals: Washington, DC (4-1, Top 16)

Nationals: Indianapolis, Indiana (3-4, 45th place)



2012


Fall Regionals: Fort Wayne, Indiana (4-3, 28th place)

Spring Regionals: Madison, Wisconsin (7-0, 1st place)

Nationals: Indianapolis, Indiana (6-2 Swiss, 2-1 Top Cut, 10-5 Overall, 8th place)


Worlds LCQ: Kona, Hawaii (2-1 Series, 4-3 Overall, Top 16)



2013


Fall Regionals: Fort Wayne, Indiana (6-1 Swiss, 3-0 Top Cut, 12-3 Overall, 1st Place)

Winter Regionals: Orlando, Florida (6-1 Swiss, 3-0 Top Cut, 12-2 Overall, 1st Place)

Spring Regionals: Madison, Wisconsin (6-1 Swiss, 1-1 Top Cut, 9-4 Overall, 3rd Place)

Nationals: Indianapolis, Indiana (3-4 Swiss, Drop)

Worlds: Vancouver, British Columbia (1-5 Matches, 3-10 Overall, 45th) 


2014


Fall Regionals: Pleasanton, California (5-2 Swiss, 18th Place)

Fall Regionals: Houston, Texas (6-1 Swiss, 0-1 Top Cut, 7-3 Overall, 7th Place)

Winter Regionals: Salem, Oregon (4-3 Swiss, 48th Place)

Winter Regionals: Orlando, Florida (7-2 Swiss, 4-0 Top Cut, 15-4 Overall, 1st Place)

Spring Regionals: Seattle, Washington (2-3, Drop)

Spring Regionals: Salt Lake City, Utah (6-2 Swiss, 14th Place)

Premier Challenge: Bremerton, Washington (4-0 Swiss, 2-0 Top Cut, 8-0 Overall, 1st Place)

Premier Challenge: Auburn, Washington (2-2 Swiss, 9th Place)

Premier Challenge: Milwaukie, Oregon (3-0, 1st Place)


I've ended up using 46 different Pokemon over the last three years. Here are the usage stats for each one:
11
10
6
5
5
5
5
5
4
4
4
4
3
3
3
3
3
2
2
2
2
2
2
2
2
Everything else not listed was only used once


What's even more awesome is that I've ended up visiting 18 different states and provinces through my travels to these events.